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Warhammer 40k gladius
Warhammer 40k gladius







warhammer 40k gladius

warhammer 40k gladius

The Doom Scythe's Death Ray will bypass any armor that's less than that of a Terminator, while a pair of Vindicators that are adjacent to each other will completely ignore armor!! Currently, starting units that had weapons with slight armor-piercing in the Tabletop game now get a single point of armor reduction - benefiting Space Marines and Necrons while Imperial Guard still can't pierce armor with their lasguns. Previously the earliest weapons to start penetrating armour are heavy bolters as well as the hot-shot lasers and snazz gun that DLC units Tempestus Scions and Flash Gits use. This gives well-armoured factions like Space Marines and to a lesser extent Necrons, a big boost in a fight especially against base infantry which have no armor-piercing weapons.

  • Armor-Piercing Attack: In this game, armour gives you an 8% percent damage reduction for each point of armour you have with a maximum reduction of 80%.
  • warhammer 40k gladius

  • Ancient Tomb: One drawback to the Necrons, they can only build a city on the site of a Necron tomb.
  • #Warhammer 40k gladius full#

  • Always Accurate Attack: Necron Tomb Blades get a variation with research into "Nebuloscope", which allows their attacks to bypass ranged damage mitigation - While it won't directly improve their attack accuracy, they'll always deal full damage against units taking cover in forests and ruins.








  • Warhammer 40k gladius